Ten Classroom Apps for Teachers and Students

Technology has been pushing limitations further in several industries. In the education sector,  technology has enabled teachers and students to gain access to a wider source of information.

Students can now collaborate with their classmates through technological apps and technology continues to create many new opportunities for schools and teachers by integrating it in classrooms. It enables learning to be more fun and effective.

There is an app for everything now. Teachers are starting to use several apps to make learning more effective. It enables teachers to utilize phones and tablets in the classroom and engage the students in various ways.

Common Sense Media Education is an organization that provides both educators and students with resources they need, especially when they have to use the power of technology for learning. It rates and reviews the app and help teachers to find the best EdTEch apps, learn techniques for teaching, and equipping students with the skills they need in responsibly and safely using technology.

Here are the 10 most innovative classroom apps for social studies, coding, VR chemistry, and more

1. Google Earth

Google Earth is enabling students and educators to interpret and understand the relationship of disciplines, cultures, and nature by visualizing locations, directions, environment changes and geophysical features. The app offers the means to demonstrate geographical data from a vast variety of sources together in a geospatial context. The data includes imagery of the entire planet at different resolutions.  With Google Earth, students can discover the world through rich layers of mappable information provided by Google’s server and a considerable amount of third-party data content.

The program maps the Earth by superimposing satellite images, aerial photography, and GIS data onto a 3D globe. It allows users to see cities and landscapes from various angles. Students can zoom around the Earth and perform searches of locations like homes, schools, malls, and other landmarks. Google Earth Community Online offers user groups, teaching techniques, and learning resources for the classroom.

2. TapCoding

TapCoding is an iOS application that teaches Swift programming.  It is possible for students to collaborate with an iPad but the app is designed for individual learners. The syllabus varies in difficulty from newbie to intermediate and breaks Swift down into mini-lessons for easier learning.

Code Building exercise, its key teaching tool, allows the students to build up lines of code a piece at a time. Its users can generate advanced pieces of logic by stringing Code Building exercises together across several pages line-by-line.

However, if you stop in between a lesson, the user needs to start all over. An exercise needs 10-20 minutes for it to be completed.

TapCoding is a freemium app that can be downloaded at USD 6.99. The freemium unlocks the full curriculum and offers a reward system.

3. A History of Ideas

A History of Ideas is a podcast that explains theories and big questions in less than 2 minutes. The podcast provides valuable material for lessons on philosophy, history, culture, and more. However, the teacher needs to provide the lessons for it to work well.

4. Amplify Fractions

Amplify Fractions is a digital program that uniquely combines adaptive learning with interactive storytelling to help students learn all aspects of fractions. A virtual tutor guides the students making Amplify Fractions an ultimate math center program.

The program offers 49 free lessons that gradually guides the students into the concept of fractions. It starts with the basic division concepts and ends with multiplying and dividing fractions.

The students receive instant feedback through the patented digital tutor. The virtual tutor talks with the students and draws on their screen.

5. Grasshopper: Learn to Code

Google’s Grasshopper is another coding app for both Android and iOS similar to TapCoding that is intended for individual learning and not for classroom implementation.

It offers basic exercises like gamify coding with Javascript. Each coding puzzle can be completed in 5 to 10 minutes. The objective of the app is to get coding beginners proficient in the basics and core concepts of coding.


6. Community in Crisis

Community in Crisis is a digital learning-reading game that is designed for 4th to 6th-grade students that includes lessons on reading, writing, engagement, literacy, and career awareness at the same time. It is the second game in the Read to Lead series.

The game provides teachers access to more than 40 flexible hours of game-based learning and project-based activities. The student-gamer plays the role of an executive director running a community organization.

Community in Crisis is ideal for classes such as English Language Arts, English as a Second Language, and Social Studies. The teacher should first familiarize and learn to what is included in the game episodes. The teacher is ought to check the episodes’ goal, common core standards, assessments, and feedbacks.

The educator could also check out more resources on the website. There is a wide collection including pacing guides, vocabulary list, worksheets, certificate of completion templates, and lesson plans.

7. Tyto Online

Tyto Online, from Immersed Game, is a new massively online role-playing game (MMORPG). It is an educational sandbox where student-players are pioneers on a planet named Ovo. It enables the game players to learn and discover scientific concepts by gathering information, completing missions and developing biodomes.

By playing the game, learners gain new knowledge about life science principles by solving problems in missions or by building sandboxes. Students must prove that they have gained knowledge to win the game.

The game includes several tools made for teachers. The educator can track the progress of the students, create or import rosters, and assign usernames and passwords to students. It also includes teacher guides but the teacher also needs to go through the app and explore. Teachers can also utilize the support pages and the chat service to find support with updates and implementation.

8. Coral Reef by Tinybop

Coral Reef by Tinybop is an interactive free play app for kids. It immerses learners to dive in an underwater world to discover how sea organisms live together and interact with each other in an ecosystem. It is more fun and a more realistic introduction to life in a coral reef.

The game has no rules, scores, and time limit and therefore kids can discover all they want. The app has labels in more than 20 languages for teaching vocabulary. It does not need an internet connection.

The educator should familiarize the game with the aid of the user manual. It includes a keen background on a coral reef ecosystem and the instructions on how to use the app. Each section of the manual also contains questions relevant to concepts taught in that section that can be used in classroom discussions.

9. HoloLAB Champions

HoloLab Champions is designed as fun but the realistic approach for players to engage in chemistry. This virtual reality game has 2 episodes is 30 to 40 minute long that enable its players to learn basic lab skills, procedures, and protocols.

Chemiluminescence, the first episode, teaches students to correctly mix the amount of liquids and solids to create a glowing chemical solution. Identify Unknowns, its second episode, requires the students to correctly identify substances with limited reference information.

One advantage of Virtual Reality is that it enables students to perform experiments without lab equipment and supplies to set up.

10. Siftr

Siftr allows its users to collect images from a group of collaborators. This app encourages students to learn more about the world by observing and documenting discoveries through sharing pictures online.

Teachers could use this tool for assigning tasks and projects where they can send students to find things such as collecting photographs of flora and fauna for a science project. The teacher can collaborate with other teachers nearby to expand their data set.

 

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